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Othercide tips
Othercide tips












othercide tips

Start at Level 1 to have your unit learn as many Traits as possible Just to be clear, “activate” means selecting the skill when it’s that specific unit’s turn, and “trigger” means the skill takes effect automatically when the condition is met. These Reaction skills make sure that the boss doesn’t even have the chance to move before it’s dead. If my second Soulslinger uses Shadow Round during its turn, then right after my first Soulslinger’s Intercepting Round triggers, my second Soulsinger’s Shadow Round will also trigger. The only qualification for Shadow Round to trigger is simply for your ally to damage an enemy. So if my first Soulslinger activates Intercepting Round during its turn, once an enemy tries to attack an ally, then my Soulslinger’s skill would trigger. This even stacks with Interrupting skills. Sure, going below 50 AP would delay my unit’s next turn farther down the timeline, but that doesn’t really matter if the boss is already dead, right? I could burn through my AP and attack two or more times which would repeat the same cycle above again. Now, this is for just ONE regular attack. For example, my Soulslinger would attack first then, my second Soulslinger would perform a follow-up attack, then my Blademaster would make a follow-up attack after that.

othercide tips

So if I had all three reaction skills active, then I could pile on massive amounts of damage to the boss in one single attack. My Blademaster had the Reaction skill, Menacing Stance, which is the equivalent of the Soulslinger’s Shadow Round. In boss battles that allowed four or more Daughters, I generally had two Soulslingers and one Blademaster.

othercide tips

Reaction skills are what helped me get through every single boss battle, especially during the later Eras. At the cost of 5% HP until her next turn, the Soulslinger will perform a follow-up attack every time your ally attacks an enemy, provided she’s in range, of course. One example is the Soulslinger’s Shadow Round skill. These types of skills allow you to tack on passive damage when it’s not a specific unit’s turn. One of them is called a Reaction skill, and they activate when either your allies or enemies perform a certain action. Your Daughters will have access to 5 different skills, and they are split into different categories. This is probably the most important tip if you’re stuck on a boss. The game will tell you this, but I can’t overstate how important this is, especially during boss battles. However, don’t be afraid to go below 50 AP if it means finishing off a dangerous foe. You can enter Burst mode in order to enact more actions during your turn, but as a consequence, your unit’s next turn will be delayed in the timeline. Once you go down below 50 AP, then your unit will enter Burst mode. Othercide tips and tricksĪll of your units start off with 100 AP, and each action, including moving around the battlefield or attacking, costs AP. Each one is pretty in-depth and that means they’ll be able to help you beat some of the more difficult sections far faster than I did without these Othercide tips.

othercide tips

You know what that means: it’s going to be difficult! But after having beaten the final boss before review embargo and spending 30 hours in the game, here are some Othercide tips and tricks I felt like would be incredibly helpful. Othercide is a turn-based roguelike strategy game.














Othercide tips